Way Out There — How SciFi and Visualization Influence Each Other
Half-day Hybrid Workshop at IEEE VIS 2026
November 9th, 8:00 to 11:30 EST / 14:00 to 17:30 CET
Click here to join our Discord server, or write us directly at: scifi-vis@googlegroups.com
Our hybrid workshop will take place in Boston , Paris , and online 💻!
We are pleased to announce our keynote speaker: Dr. José P. Zagal!
The SciFi-VIS workshop explores the two-way relationship between science fiction and visualization. We aim to bring together visualization researchers and science fiction creators to investigate how speculative ideas inspire visualization research and how visualization shapes our imagination of the future.
The program includes a keynote, lightning talks, brainstorming sessions, cross-disciplinary critique, and collaborative discussions to identify emerging themes and future research directions.
Science fiction films and other visual media only need their data interfaces to look plausible. Science fiction game interfaces are also imaginary, but must also work. This makes games a potentially rich source for inspiration that is also grounded in a practical reality. This talk explores what games and the practice of game design can offer the visualization community while also warning of some of the pitfalls. After all, game interfaces serve purposes that are distinct and sometimes contradictory to the goals behind real-world visualization systems.
José P. Zagal is a game scholar at Rochester Institute of Technology where he is also Director of its School of Interactive Games and Media. His research focuses on describing, analyzing, and understanding games from a critical perspective. His most recent book, Seeing Red: Nintendo's Virtual Boy (MIT Press, 2024), co-authored with Benj Edwards, examines the history, technology, and cultural context of Nintendo's short-lived stereoscopic console showing how ambitious display technologies and their commercial success can be shaped as much by perception and expectation as by engineering. Zagal was named to the inaugural group of DiGRA Distinguished Scholars in 2016 and is a Fellow of the Higher Education Video Game Alliance. He holds a PhD in Computer Science from the Georgia Institute of Technology.
Immersive Environmental Dashboard: Speculative Immersive Visual Analytics for Environmental Decision Making
— Marzan Tasnim Oyshi
Santiago's A.T. Field: Visualizing Urban Accessibility through an Evangelion-Inspired Interface
— Eduardo Graells-Garrido, Ignacio Pérez-Messina, Claudio Gaete
Science-Fiction Transformation as a Design Lens for Visualization Transformation
— Abdulhaq Adetunji Salako, Christian Tominski
Tell Me More about That Cookie-Cutter
— Zhuodi Cai, Juan Pampin
When Direct Manipulation Becomes a Guess: Productive Friction in AI-Mediated Multisensory Visualization
— Anchit Mishra
Without Pride, Without Prejudice: Design Lessons from Fictional Human-AI Interaction
— Arina Shahbazi, Mario Romero
If you prefer, a WikiCFP version of this call is available here.
For any questions, please feel free to contact us at: scifi-vis@googlegroups.com!
ACM CHI panels chaired by Aaron Marcus, about SciFi writers trying to predict future UIs
[1992,
1999].
ACE workshop to create a research agenda about SciFi-inspired HCI research
[2016].
IEEE VIS VisFutures workshop to envision futuristic design tools
[2020].
The blog website scifiinterfaces.com by Christopher Noessel, extensively analyzing SciFi movies/TV.
Are you aware of more? Help us feature them by telling us at: scifi-vis@googlegroups.com!