About the Workshop

The SciFi-VIS workshop explores the two-way relationship between science fiction and visualization. We aim to bring together visualization researchers and science fiction creators to investigate how speculative ideas inspire visualization research and how visualization shapes our imagination of the future.

The program includes a keynote, lightning talks, brainstorming sessions, cross-disciplinary critique, and collaborative discussions to identify emerging themes and future research directions.

Important Dates (AoE)

Submission Deadline
July 30, 2026 August 20, 2026
Author Notification September 15, 2026
Camera Ready
September 21, 2026 October 1, 2026

Keynote: Dr. José P. Zagal

Keynote Title: Imagined but Tested: Lessons from Videogame Interfaces

Science fiction films and other visual media only need their data interfaces to look plausible. Science fiction game interfaces are also imaginary, but must also work. This makes games a potentially rich source for inspiration that is also grounded in a practical reality. This talk explores what games and the practice of game design can offer the visualization community while also warning of some of the pitfalls. After all, game interfaces serve purposes that are distinct and sometimes contradictory to the goals behind real-world visualization systems.

Speaker Bio

José P. Zagal is a game scholar at Rochester Institute of Technology where he is also Director of its School of Interactive Games and Media. His research focuses on describing, analyzing, and understanding games from a critical perspective. His most recent book, Seeing Red: Nintendo's Virtual Boy (MIT Press, 2024), co-authored with Benj Edwards, examines the history, technology, and cultural context of Nintendo's short-lived stereoscopic console showing how ambitious display technologies and their commercial success can be shaped as much by perception and expectation as by engineering. Zagal was named to the inaugural group of DiGRA Distinguished Scholars in 2016 and is a Fellow of the Higher Education Video Game Alliance. He holds a PhD in Computer Science from the Georgia Institute of Technology.

Accepted Papers

From Diegetic Interface to Analytic Method: A Citation-Aware Translation Ledger — Chaofan Qiao
Immersive Environmental Dashboard: Speculative Immersive Visual Analytics for Environmental Decision Making — Marzan Tasnim Oyshi
Santiago's A.T. Field: Visualizing Urban Accessibility through an Evangelion-Inspired Interface — Eduardo Graells-Garrido, Ignacio Pérez-Messina, Claudio Gaete
Science-Fiction Transformation as a Design Lens for Visualization Transformation — Abdulhaq Adetunji Salako, Christian Tominski
Tell Me More about That Cookie-Cutter — Zhuodi Cai, Juan Pampin
User Study 47B: Interactive Dashboards After Answer-First Analytics — Ryan Smith
When Direct Manipulation Becomes a Guess: Productive Friction in AI-Mediated Multisensory Visualization — Anchit Mishra
Without Pride, Without Prejudice: Design Lessons from Fictional Human-AI Interaction — Arina Shahbazi, Mario Romero

Call for Participation

If you prefer, a WikiCFP version of this call is available here.

Topics

  • SciFi-inspired visualization concepts and systems
  • Design processes and decisions in SciFi interfaces
  • Speculative and future-oriented visualization design
  • Feasibility and limits of speculative interfaces
  • Evaluation of speculative and imagined visualization systems
  • Physics-based visualizations in SciFi media
  • Shape-changing visualizations in SciFi media
  • References between SciFi and visualization work

Submission Types

  • Short papers and position papers
  • Speculative and future-oriented visualization design
  • Posters, demos, or show-and-tell artifacts
  • Curated SciFi examples (e.g., scene breakdowns + analysis)
  • Speculative designs and artistic explorations
Work in progress and exploratory ideas are welcome!

Submission Length

  • Papers, reports, or documentation: up to 1000 words (approx. 2-4 pages)
  • Other formats: flexible (short is better)

Submission Format

  • VGTC template recommended
  • Up to 4 figures encouraged
  • Ensure proper copyright and attribution

Submission Instructions:

  • We use the PCS platform
  • Submissions -> Society: VGTC -> Conference/Journal: VIS 2026 -> Track SciFi-VIS
Please note: This workshop is non-archival! Accepted submissions may optionally be hosted on this website or an open repository

Organizers

Alexander Bock

Linköping University, Sweden New Boston Co-organizer!

Ulrik Günther

Ulrik Günther

Helmholtz-Zentrum Dresden-Rossendorf e.V., Germany

Julián Méndez

Julián Méndez

Interactive Media Lab Dresden, TU Dresden, Germany

Gabriela Molina León

Gabriela Molina León

Aarhus University, Denmark

Samuel Pantze

Samuel Pantze

Center for Advanced Systems Understanding (CASUS), Görlitz, Germany

Mario Romero

Mario Romero

Linköping University, Sweden

Abdulhaq Adetunji Salako

Abdulhaq Adetunji Salako

Institute of Visual and Analytic Computing, University of Rostock, Germany

Annalena Ulschmid

Annalena Ulschmid

TU Wien, Austria

For any questions, please feel free to contact us at: scifi-vis@googlegroups.com!

We Are Not The First — Related works studying SciFi:

ACM CHI panels chaired by Aaron Marcus, about SciFi writers trying to predict future UIs [1992, 1999].
ACE workshop to create a research agenda about SciFi-inspired HCI research [2016].
IEEE VIS VisFutures workshop to envision futuristic design tools [2020].
Two HCII workshops on HCI/UX in Science Fiction Movies/TV [2021, 2022].
The blog website scifiinterfaces.com by Christopher Noessel, extensively analyzing SciFi movies/TV.

Are you aware of more? Help us feature them by telling us at: scifi-vis@googlegroups.com!